Post by halflife on Jul 9, 2012 4:53:23 GMT -5
Adwache Askia The Undead
(Optional - three 100x100 icons)
"Am I going to leave this place?
What is it I'm running from?
Is there nothing more to come?
(Am I gonna leave this place?)
Is it always black in space?
Am I going to take its place?
Am I going to win this race?
(Am I going to leave this race?)
I guess God's up in this place?
What is it that I've become?
Is there something more to come?"
"Not interested. Not even a little bit."
THE BASICS;;
NAME: Adwache Askia
AGE: Appears 19-21, Well over 300 Years
SEX: Male
CODENAME: Half-Life
ALIASES: Half-Life
AFFILIATION: Anti-Hero
STATUS: Assimilating into modern day life.
CANON: No
PLAYBY: Captain Jack Sparrow (Johnny Depp)
THE GOOD STUFF;;
PHYSICAL DESCRIPTION:
As dated as his himself, Adwache's fashion sense borders on the ancient. He tends to wear loose-fitting clothing, including jackets and gaiters becoming of a pirate. While his wardrobe isn't excessively antiquated, Adwache will more often than not stick out in nearly any setting. His appearance can be quite disheveled and unkept, although Adwache claims that this is intentional and part of his "ruggedly handsome appeal".
PERSONALITY: As a result of both his curse and his up bringing, Adwache is especially impulsive, acting on nearly any urge that he feels. In fact, is is literally difficult for him to resist his natural urges and inclinations, making him somewhat rash and unpredictable. While he can display surprising levels of loyalty and honor, he remains selfish and does little to try and hide it. He usually won't bother lifting a finger if there is no profit to be made and is not above stealing for his own possible gain. He prefers not to fight where it can be avoided and often times prefers to run away, even when he has the advantage. However, he will defend those whom he considers worthy of standing by in combat or in a mutual endeavor. He is very specific about his words, and often times double crosses allies on slight technicalities, but never actually breaking his word. His allegiance largely stands with the highest bidder, but he is also not so despicable to kill innocents or pick pointless fights. He is not interested in playing hero without being paid, but neither is he interested in destroying or taking over the world, wherein wealth would be pointless.
POWERS AND/OR ABILITIES [INDIVIDUAL WEAKNESSES INCLUDED]:
Limited Immortality
Half-Life has limited immortality, to the extent that he does not age and can not die of old age. Additionally, he will not die as a result of starvation, dehydration or exposure, although these conditions can still weaken him greatly to the point of being in a perpetual comatose state should he go too long without food or drink. Half-Life is capable of surviving extreme mutilation and injury including but not limited to evisceration and decapitation. These conditions would other-wise immobilize Half-Life until he had sufficient time to heal, but ultimately would not kill him permanently. For example, should he be decapitated, Half-Life's head could be re-attached to his body and heal completely within a matter of moments. However, this would require his head to be in very close proximity to his body. Half-Life, however, is not indestructible and should he be completely destroyed (i.e, completely vaporized, disintegrated, or otherwise destroyed on a cellular or molecular level (acidic or radioactive meltdown is also possible), it would be impossible for him to recover.
Half-Life's undead nature makes him resistant to many forms of attack, specifically physical damage and psychic interference. While he is not immune or impervious to injury, he feels very little pain and does not tire allowing him to continue moving and fighting long after a normal person would have become incapacitated. He rarely bleeds, although burns and heat based attacks can be especially painful to him. He is resistant to psychic interference to the degree that it can be difficult or even impossible to detect him psychically, and even more difficult to read his mind or manipulate him telepathically.
Adversely, Half-Life's long life span causes him to experience long and short term memory loss after taking heavy amounts of damage and natural memory deterioration after many years. Half-Life also has limited ability to perceive or imagine the future ; his train of thought is largely anchored to the present, making it difficult for him to resist his baser urges and impulses. As a result, Half-Life can be very compulsive, even when he really shouldn't be.
Half-Life is also especially weak against 'holy' or other magic that specifically target the undead. While he can enter churches and sunlight normally, holy based attacks targeting him directly are especially effective against him, and like fire based damage, can be especially painful and difficult to recover from. Despite being undead and highly resistant to pain and injury, Half-Life can still be rendered unconscious via impact or trauma. Half-Life boasts a heavy resistance to both poison and illness, although not a complete immunity. For example, poisons that would normally kill a regular person would still weaken Half-Life and potentially immobilize him (paralysis, hallucinations, etc.), but would require much higher dosages and prolonged exposure. Half-Life will also recover from these conditions much more quickly.
As a condition of his immortality, Half-Life must occasionally consume living flesh. While this flesh does not have to be human, it must be from a living creature. Should Half-Life fail to feed regularly, his already fairly dulled senses become even weaker and his ability to control his impulses weakens, effectively causing him to become a mindless zombie, bent only on satiating his hunger. It should be noted that Half-Life will not die if he does not feed, however, feeding will become his top priority and eclipse everything else in his mind. It should also be noted that Half-Life can not spread his zombie status to those that he feeds on, a result of his undead status being magical in nature, not scientific or biological. His blood, however, can be administered to allies in small doses to temporarily increase their healing rates, at the cost of severely weakening Half-Life. Finally, Half-Life has no soul or spiritual energy. This grants him special advantages, such as not being able to have it stolen or detected by others..
+ Can not die from aging, injury, mutilation, illness, poison, starvation, dehydration or starvation.
+ Can not die as a result of freezing, drowning, or suffocation.
+ Resistant to all forms of pain and discomfort and completely immune to exhaustion.
+ Resistant to mental manipulation and influences.
+ Resistant to poison, illness and disease. Incidentally, this also effects drugs and alcohol.
- Highly vulnerable against heat, fire or holy based attacks that target the undead.
- Must feed on living flesh ; Still needs to eat and drink to remain active.
- Dulled senses, specifically senses of smell, taste and feeling.
- Limited ability to perceive, imagine, dream or remember.
- Exponentially intensified disadvantages as the urge to feed grows stronger.
Enhanced Healing Factor
Half-Life has an advanced healing factor that allows him to recover from injury very quickly. Because he is largely immortal, even without his healing factor, Half-Life uses his enhanced regenerative abilities essentially to repair his damaged body, as opposed to save himself from death. The speed of his recovery is based on three factors : the severity of his injury, how recently he had repaired damage, and how long it has been since he last fed. The more severe the injury, the longer the healing process will take. A minor to mild injury could be healed in a matter of moments, where as more significant, debilitating damage could take a few hours or even days. However, these figures are the best case scenarios, calculated if Half-Life has not greatly recovered recently and if he has fed recently. The more frequently Half-Life heals injury and the more severe the injury, the more taxing healing becomes for him. When healing, Half-Life accelerates the speed at which he will need to feed next, meaning that if he is healing major injuries often, he will have to feed more often to maintain his abilities (something that more than likely may not be possible or plausible to do mid-combat). As his need to feed becomes stronger, his healing rate gradually slows until it finally reaches an almost unnoticeable crawl, during which time even slight scratches and wounds can take even longer than for a normal human. However, it should be mentioned that Half-Life feels very little pain (with the exception of pain resultant from heat based damage or holy spells) and that most minor injuries will be fairly ineffective against. Conversely, despite feeling little to no pain, debilitating injury, such as broken limbs or torn muscles can still impede his ability to move nonetheless.
Half-Life has the capacity to re-grow severed limbs, although this process can take several hours to complete. Half-Life can not grow a new head, nor can he grow a new body. Should he be decapitated, his consciousness remains with his head, and aside from a few lesser mutations (see below), he is largely immobile. His head and body must be re-united before he can begin the healing process to re-attach his head (which is faster than re-growing new limbs all together). Half-Life has no specially ability for detecting the location of his body parts either ; should his head be separated from his body, he will not innately know where his body is. However, his body and head will continue to heal independently of one another, recovering from other, smaller injuries (albeit at a dramatically reduced speed due to the inability to feed). Without lungs, Half-Life can not speak if decapitated, not can he feed without a stomach.
Burn damage is especially difficult to recover from, taking almost twice as long as other forms of injury. Conversely, damage inflicted as a result of exposure, including frostbite and freezer burn are also especially difficult to recover from, but do not cause any special degree of pain to Half-Life.
Finally, as stated above, Half-Life's blood can be given to allies in small dosages to help them recover from more serious forms of injury, although it's effects are purely temporary and administration of this kind greatly weakens Half-Life similar to as if recovering major injuries himself. This in effect brings Half-Life's healing abilities to a near-halt, basically sacrificing his own healing ability.
+ Advanced healing factor, able to recover from otherwise fatal or debilitating injury.
+ Regenerative properties able to be temporarily given to others.
- Healing factor speed determined by feeding and other factors.
- Healing factor accelerates need to feed.
- Burn injuries are especially difficult to recover from.
Skeletal Shape-Shifting
Half-Life is able to completely control and manipulate his bones and skeletal system in a wide variety of ways, including extensions, additions and hardening or sharpening of bones. He can modify his existing skeletal structure, or grow new bones entirely. These growths include but aren't limited to claws, additional limbs and extended fangs. The bones, durable as they may be, lack the ability to pierce metal or very dense armor, but can easily penetrate wood, stone and flesh. They also provide Half-Life with a good measure of protection, making it much less likely (but still very possible) for his bones to be
broken, or for limbs or extremities from being severed.
Unlike his Healing Factor and Limited Immortality, Half-Life'skeletal mutations are not autonomous ; his must actively will his growths to create them. These growths, for a few short seconds after creation, also experience total sensation perception, unlike the rest of Half-Life's body. This as a result causes Half-Life great pain when he extends or creates new bones as he is able to completely feel pain during this time period. As such, utilizing mutations can be excruciating. However, Half-Life's healing factor also responds to his new growths accordingly, growing new flesh, muscle and tissue over new growths as needed. For example, should Half-Life decide to create two skeletal wing like growths from his back, his healing factor will eventually grow flesh and muscle over the wings, making them functional. The time it takes for his healing factor to catch up to his new growths, however, is dependent toward how recently he has fed and how frequently he has healed recently. Half-Life must use a delicate balance of shape-shifting and healing in order to avoid accelerating his need to feed too quickly.
Despite the impressive durability and cutting and piercing power of his bones, claws and fangs, Half-Life still possesses no particularly threatening abilities with regard to his own strength. His manipulation of bones and ability to recover damaged muscles allows him extreme flexibility and modest reflexes, but he lacks any sort of super-speed and even the flight granted to him via mutations has only decent speed at best. Half-Life also remains largely physical in combat ; he has no energy based attacks, and aside from bony projectiles and skeletal extensions, has very little long-range options. Still, his extreme durability, endurance and vulnerability make up for what he lacks in strength, speed and perception. Half-Life only has the ability to use skeletal mutations, meaning he can not shape-shift into another person or creature.
+ Complete control and manipulation of his skeletal system.
+ Skeletal extensions, additions and modifications.
+ Enhanced skeletal durability.
- Skeletal mutations contribute toward the need to feed.
- Skeletal mutations decrease the speed at which Half-Life can continue to heal and grow new mutations.
- Skeletal mutations subject Half-Life to a near paralyzing amount of pain, temporarily immobilizing him.
Other Abilities
Though a bit low tech, Half0Life is a skilled sailor and thief, specializing in pick-pocketing, lock-picking and basic stealth tactics. He he fairly skilled with close range melee weapons like swords and knives, but has little formal training in direct hand to hand fighting. Adwache also has limited experience with modern technology, and although he is familiar with it, is unable to use any degree of magic on his own.
WEAKNESSES:
For all of his endurance and resistances, Half-Life is still relatively weak when compared to heroes like Superboy or Wondergirl. While he could likely withstands larger amounts of physical abuse than they could, and recover more quickly, he simply could not inflict as much damage as either of them. In terms of effectiveness, his immortality and healing are his best assets and even they are limited. As stated, they accelerate the rate at which he needs to feed in order to maintain control of himself. The effects of both his healing and shape-shifting contribute to this acceleration. The nature of his undead immortality impedes his ability to use forethought, making him much less cunning and calculating than Nightwing or Robin. For all of the versatility granted to him by his skeletal mutations, he still likes the complete shape-shifting abilities of Miss Martian or the well rounded athletics of Kid Flash.
On a more personal note, Half-Life must feed regularly (more often than he would like) in order to keep his already dull senses from growing weaker. When coupled with his limited ability to imagine and remember, it is difficult for Half-Life to enjoy many things. For this reason (and others), he tends to go overboard with indulgences, including intoxicants and 'pleasurable company'. Though he retains some enjoyment from these things, it is largely aesthetic and fleeting, making him endlessly restless and unsatisfied. The only thing that seem to bring him total enjoyment is feeding and he despises doing so greatly.
(More listed above!)
GOALS:
! Learning whatever became of his former lover Iman and his child.
! Finding any of his descendants, if they exist.
! Learning if there is a way to break Calypso and Circe's curses.
! Recovering his memory of his origins and how he gained his powers.
! Recovering the lost riches of Port Royal and the Sovereign Verse.
! Finding the remains of Calypso and Circe.
HISTORY: (At least 2 or 3 decent paragraphs.)
Despite appearing only about 18 or 19, Half-Life, or Adwache, is in actuality well over 300 years old. Originally hailing from British occupied Port Royal, Jamaica in the 1600s, Adwache was destined to be a pirate at birth. Adwache was born the son of a cursed Pirate Lord and the Goddess Calypso, bound in human form. His unnatural conception led him to be feared and hated by the community at large. In a rare showing of compassion, his father opted to take the young boy aboard his ship as Calypso seemingly vanished upon his birth. Adwache grew quickly aboard the Sovereign Verse, learning the arts of piracy, lechery and thievery from his father and excelling at them. By the time he was 14, he had amassed a bounty on his head comparable to that of several legendary pirates of the time.
During a particularly bloody raid on the Sovereign Verse, by a rival pirate ship, Adwache got his first taste of real battle. Despite being so young, he found that he was relatively unaffected by killing, feeling no strong emotions one way or the other. Adwache was not especially violent or merciless (on the contrary, he preferred to talk his way out of a tight spot if he could, as opposed to fighting his way out), and not even especially talented with a blade, but was nimble and agile and often times fought dirty using his environment against his enemies. As the enemy ship began to sink under the bombardment from the Sovereign Verse, Adwache noticed that several women, obviously being held as slaves, were onboard. Among them was a young girl, about a year younger than himself. They were quite emaciated and had obviously been abused and kept for hard labor, or worse. Watching them, for the first time, Adwache was able to gauge his level of freedom against there's and began to value even his limited liberty.
While they never actually spoke, when Adwache burst into the small, windowless room below deck, the flood of light that came into the small, dank, leaking room seemed to unveil a grand decision for Adwache. The young girl's large, defeated, but still fearless eyes invoked a crucial internal struggle that he couldn't simply shirk off, like his normal care-free personality would have him do. He couldn't let them drown and die on the ship where they stood. No, selfish as he was, Adwache was not heartless. Still, at best, the only thing he could offer them, at best, was another life of servitude, this time aboard the Sovereign Verse. This would be a less than ideal situation, as even onboard his father's ship, he still likely would not be able to protect them from his own crew. It was then that Adwache realized it was not his decision to make, but her's. In a simple, but alarming gesture, he simply reached out his hand to the girl, staring into her eyes intently.
Minutes before the entire ship was sank, Adwache, the girl and 5 other women fled to the Sovereign Verses. As expected, this was met with much adversity. Adwache was publicly chastised by his father, Captain Askia, being beat and humiliated for both the women and crew to see. Adwache attempted to argue that it would have been a waste to let them die and that the crew deserved a "reward", but Askia saw through this farce immediately and knew that Adwache was simply acting out of compassion. Askia informed his son that they were pirates, not heroes. Furthermore, bringing women aboard a ship was considered to be very bad luck. Unwilling to risk his ship, his crew or his authority, Askia then ordered Adwache to kill each woman, claiming that they should have died to the seas with the ship they had been on. Adwache staunchly refused, resulting in a brutal beating from Askia. It was not until one of the women spoke up, telling Adwache to go through with the act that he even considered it. One by one, for all to see, he was forced to kill them. It was only then that Adwache felt the crippling hands of remorse and anguish towards killing. Never before had he slain anyone he deemed defenseless.
Finally, it came to the young girl whose's vibrant purple eyes compelled him to attempt to save them in the first place. Try as he might, he found himself unable to go through with the act, struggling with his blade against her throat. Taking advantage of his hesitation, she snatched away his blade and dove from the ship, evading a hailstorm of gunfire from the crew. Adwache was tied to the main mast and left to cook and blister in the sun for three days for his insolence, nearly killing him before he was brought down.
Life on the high seas was hardly glamorous, and tension between himself and his father, Captain Askia, grew more hostile with each passing day. Though the Sovereign Verse scraped by, it was hardly thriving as it had before Adwache came aboard. Many of the crew attributed this to Calypso punishing Askia and cursing his ship and crew with misfortune. Two years after Adwache attempted to save the women, mutiny ensued, with the crew forcing both Askia and Adwache to walk the plank where they were expected to sink into Davey Jone's Locker. As they sank, however, Calypso came to them for the first time in Adwache's life. She told them she would save one of them, and one of them alone, but only if they were both in agreement. Unable to breathe much less talk, Adwache was content to choose himself, as he was sure that his father would also opt to selfishly save himself. This way, they would both die. Adwache selfishly made his decision, resolved to sink to the bottom of the ocean with his father, whom he suspected hated him for causing the mutiny.
Much to Adwache's surprise, Askia also chose to save Adwache. Calypso complied, as promised, saving Adwache. However, cruel and unforgiving as she could be, she condemned him to live with his selfish choice forever, effectively making him immortal and taking away the advent of death. Calypso revealed that had they both decided to save one another, should would have saved them both. Adwache's selfishness would torment him for all eternity. As Adwache watched Askia grow motionless and sink into the darkness below, he attempted to reach out for his father, almost of his own accord. When it seemed he would never reach him in time, he finally took hold of Askia's hand. In the same motion, compelled by urges stronger than anything he had ever felt, and against every screaming fiber of his existence, he began mercilessly consuming his still drowning father. Feasting feverishly on the very man that had sired him, Adwache felt the intense power of his need to feed for the first time.
When Adwache awakened, he had washed up on shore at Port Royal. Over a year had passed since the mutiny and pirating waters were becoming smaller and smaller. Port Royal's navy was bolstered by the king and England had began an all out war against the remaining Pirate Lords. In order to get a chance to avenge his father and recover the Sovereign Verse, Adwache joined the British Navy, offering his insider's expertise on piracy, sailing and uncharted waters in exchange for clearing away his bounty. While stationed in Port Royal, he met and befriended Iman, a female Pirate recovering from injuries she sustained during a shipwreck. She was one of few people who would socialize with him as most pirates considered him a turncoat and most civilians didn't trust him. Despite her being a pirate, Adwache protected her, going so far as to harbor her from the Navy.
Only months after meeting her, did Adwache realize that she was slowly going blind as a result from her injuries. She revealed to him that her vision was in fact so poor that she had in fact never seen his face. Coming face to face with her, their lips mere inches apart, she was able to recognize him and he recognized her nigh glowing purple eyes from so many years ago. Representing his greatest failure in life, Adwache was unable to face her, realizing that she was in fact the same young girl he had been forced to kill many years before. She explained that she did not blame him for what happened, but made it quite clear that neither did she forgive him either. A few days later, Adwache embarked on a campaign involving several pirate ships, none of which turned out to be the Sovereign Verse.
As it would turn out, Adwache was not the only person to have made a deal with Calypso. Iman, in exchange for saving her, pledged herself to Calypso and was tasked with completing any order that she was given. It was this reason that Iman became a pirate, in order to sail the seas doing Calypso's bidding. Unwilling to uphold her end of the bargain any longer, Iman attempted to flee from Calypso, which cased the storm that shipwrecked her on Port Royal and damaged her eyes. However, Calypso would not give in that easily. As Adwache returned to Port Royal, it was in flames and the island was literally sinking ; the angry goddess caused a massive earthquake that destroyed the island's foundation, all to bring Iman back to the seas. The British Navy was unwilling to make port, and it was only by chance that Adwache spotted a fleeing Sovereign Verse, escaping from Port Royal. With his immortality and naval training, it was a relatively simple matter to take-over their ship and head back for Port Royal.
Adwache found Iman injured and barely hanging on to a ravine overlooking the sea. She was entirely blind by this point, and about to fall to her death before Adwache suddenly caught her wrist, stopping her fall. Enraged by her son's interference, Calypso demanded that he let Iman fall into the see, even offering the lift his curse to do so. Adwache refused however, and plead to Calypso's sister and rival Circe for assistance. Much like Iman plead allegiance to Calypso, Adwache plead allegiance to Circe. She in turn granted him a potion that would allow him to shape-shift at will. However, upon drinking it, he would remain in her service for 100 years and would never be able to undo the effects of the potion or of Calypso's original curse. With hesitation, and with the land crumbling, sinking and burning around them, Adwache agreed, mutating for the first time and growing the wings he needed to carry Iman to safety. He successfully brought her inland, toward present day South America, far from the sea and Calypso's influence.
Circe granted Adwache 2 years of freedom with Iman at this point, claiming that his 100 year servitude would begin after this reprieve. Forever making an enemy out of his mother and the sea, Adwache was forced to retire from both the life of piracy and the navy. The Sovereign Verse, having sank with Port Royal wrote the end of his chapter as a pirate. His time with Iman is the happiest of his life. During this time, he learned of the healing properties of his blood and nearly drained himself completely, leaving Iman with enough of it to treat her eyes. She would eventually bear one child, although Adwache would be long gone, completing Circe's demands before he was ever born. By the time his servitude to Circe ended, Adwache was unable to find any trace of Iman or his son where he had last seen her.
As the age of the gods came to a close, Calypso and Circe's influence over the elements wained, but his curses did not. Unable to find death or redemption, Adwache committed himself to the sea, opting to sink into the darkness as his father had before him. Unable to move or die, he took solace and refuge in the stillness of the darkness below. Over a century would pass before Adwache washed up on the shores of present day California, most of his memories having long since faded and his urge to feed strong as ever. After a bloody rampage of filling his hunger, Adwache found himself unable to remember much of anything before his time with Circe, with the exception of his father's image falling into the darkness and Iman's eyes looking at him from within the sinking ship. He is not entirely sure how he gained his powers.
THE NITTY-GRITTY;;
SCREENNAME: Adwache or Half-Life! XD
Time spent roleplaying: God, I don't wanna reveal me age! About 8-9 years @_@
Other Characters: None, but I intend to apply for Cyborg and a full fledged villain eventually.
RP Sample:
Adwache's eyebrows furrowed as the sound of dripping liquid woke him from his slumber. Grimacing slightly, he willed his eye lids to creak open, but quickly snapped them back shut as the sunlight seeped into his blood shot eyes. Groaning listlessly, he brought his hands up to his face, softly letting him fall over his eyes. As the weariness and disdain resultant from a hundred year nap at the bottom of the ocean, followed by a out of control blood lust fueled rampage, began to wash away Adwache found his senses and awareness flooding back to him. With a long sigh, turned into a groan half-way through, Adwache rolled upward into a lazy sitting position letting his hands drop into his lap. As he did so, his jaw fell slack, dropping open as well. However, his gaping maw was not a result of his century old grogginess. It was caused by a motion an undead zombie like himself rarely could experience : awe. For the first time in over 100 years, Adwache sat looking at the sun. It had never looked as beautiful as it did right now, slowly setting and casting a fiery orange glow over Jump City.
The normally never lost for words, swashbuckling pirate , watched the sun this way, hardly moving until it had sank behind the city skyline, which he had in turn just noticed as well. The vibrant lights of modern technology attracted people of all stripes to the seedy underbelly of city night life and almost as with a sixth sense, Adwache was no exception. It had been far too long since he had made port and he intended to make the most of it. Checking in the inside pocket of his still damp captain's coat, he was relieved to find six gold coins, more than enough for some rum and fun. Letting a coin roll gracefully and methodically over his fingers and back again, he finally flicked into the air with his thumb, not taking his gaze from the city ahead as he caught it and closed his hand without looking at it. Slapping the coin down onto his free hand, he slowly uncovered it to see which side had landed face up, having made an internal wager with himself. Please with the result, he took one final glance at the city that awaited him, a small but rapidly growing smirk coming over his face.
"Brilliant."
[Scene zooms out to show Adwache sitting on the edge of the beach, several animal bones lying around him, completely licked clean. Then...start opening credits! XD I think of RPing kinda like storyboarding lol!]
Read more: roomtogrow-tt.proboards.com/index.cgi?board=applytoday&action=display&thread=2#ixzz2075FsC6D